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Detoxi

Minimalist, dark-mode interface, Detoxi encourages users to disconnect from their devices by tracking their usage patterns and offering rewards for achieving detox goals
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Project type

Personal Project

My Role

UX / UI Designer

Duration

2 weeks

Tools

Figma

*To facilitate the user experience, I have emboldened the "how" (methodology), and highlighted the "why" (reasoning / goal).

The Problem

Users find it difficult to reduce screen time and manage digital distractions, affecting productivity and well-being.

The Solution

Detoxi helps users reduce screen time by offering personalized goals, reminders, and progress tracking for better focus.

User Research + Pain Points

In Detoxi, I focused on individuals seeking to reduce screen time and improve their digital well-being. The primary user group includes young professionals and students struggling to balance their digital habits.

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The research revealed key pain points, such as excessive screen time, distractions, and a lack of motivation to detox. This information guided the app's design toward simplicity, habit-tracking, and personalized reminders to support healthier screen habits.

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User Persona

The research collected previously helped create user personas, which would be used later to lay the groundwork for the iterative process and help inform design decisions.

Problem Statement + Ideation

The work done previously to empathize with the user helped to define the problem and come up with a problem statement for our persona;

' Umar Ashfaq needs a simple and effective way to reduce screen time and improve focus without feeling overwhelmed, allowing him to balance productivity and relaxation.'

For ideation, I used the "How might we" method to brainstorm ideas quickly for possible solutions to common user problems. The following questions were formed:

How might we

  • Mntegrate real-time notifications for users to take breaks or unplug from devices?

  • Make screen time management feel rewarding and less like a restriction for users?

  • Create a user-friendly interface that encourages consistent engagement with the app.

High-fidelity mockups

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Set your daily screen time goals and start tracking

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Monitor your screen time and watch your progress grow

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Earn rewards and achievements as you reach your goals

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Get personalized reminders to take breaks and stay mindful.

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Clickable prototype

​The clickable prototype has been provided here for an understanding of the app navigation;

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  • The app here is just a demo version, so it has a few sample screens, and not all the buttons can be clicked.​

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  • Click on the blue highlighted regions if you are unsure what to select.​

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  • The screen can be enlarged by pressing on the full-screen icon at the top right corner of the prototype.

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Accessibility Considerations

  • Consistent visual hierarchy enhances scannability, guiding users to essential content quickly and efficiently.

  • High contrast between text and background ensures readability, adhering to the principle of visual clarity.

  • Large, tappable buttons improve touchpoint accuracy, enhancing usability for diverse user needs and devices.

  • Simplified navigation follows the 'Recognition Over Recall' principle, reducing cognitive load for all users.

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